That's probably why I didn't read the code completely and just messed up my saved vars It was a different procedure in the past? I remember uploading files in a web application and replacing files manually? That's why the files are loaded from the addon folder instead.Īh lol, that was most likely my issue. The script is not compiled or anything so you can just look at the source code if you don't want to execute unknown code.Īnyway, the downloaded files are to be saved in the AddOns/HarvestMapData/Modules/HarvestMapAD, EP, etc folders.ĮSO has a bug when it comes to escaping certain byte sequences in strings when writing to SavedVariables ( ). The downloaded files are not SavedVariables.Įdit: Ah, you didn't use any of the provided scripts so the files are in the wrong folder. this makes the script work regardless of the dir it resides inīasedir_osx=~/Documents/Elder\ Scrolls\ Online/liveīasedir_linux="/PATH/TO/YOUR/STEAMLIBRARY/steamapps/compatdata/306130/pfx/drive_c/users/steamuser/Documents/Elder Scrolls Online/live"Īddondir="$" not sure I understand your question. # Linux users: change "basedir_linux" to your ESO "live" directory # - Original script for OS X by (C) 2018
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